A Player Unit is the primary way the Player interacts with the game. They are controlled by dragging out from the pin, creating a line of motion up until the unit’s maximum distance (see below).
Not decided yet, but I think it’d be interesting if once a unit is given an order, it cannot be re-ordered until it completes its movement (and also cause it’d be unfair to have the Enemy be able to change their unit’s trajectories in real time).
Player Units will have the following variables:
- Name
- Texture
- Max Health
- Current Health
- Max movement distance
- Movement speed
- Purchase/Build cost